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Even a grading system would have gone a long way. Both are welcome additions, but the inclusion of such features as daily challenges or leaderboards would have given it some legs. Challenge mode, on the other hand, limits your options and forces you to master areas with limited inventory or skills. The Endless mode is just how it sounds, with a barrage of enemies coming at you indefinitely. The whole shebang lasts about two hours (less if you’re good at the game, more if you’re bad), and unlocks both a Challenge and Endless mode upon completion. It’s an interesting dynamic, one that turns its storytelling on its head and comes with a few surprises throughout its tale. Superhot is essentially a game within a game, one that you talk about with you buddy via IM.
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Tying all of this shooting and slicing together is a story that is positively meta. It feels like a missed opportunity, though one that can easily be remedied in a sequel. The chance to go all Neo from the Matrix is sorely limited as well, with no parkour or overly crazy abilities. Guns fall into the pistol, assault rifle or shotgun category, limiting the number of options for your trigger finger. Sure, there are weapons, throwable objects and the body-swapping “hot switch” ability, but there isn’t tons to work with beyond that. It’s just a shame that the mechanics don’t go any deeper. The true joy of Superhot comes through mastery of its system – this is one game that makes you feel downright unstoppable once you get past its learning curve. However, once the style of the game sinks in and the enemy placement becomes more known, more brash maneuvers can be done. Newcomers will likely take things slow, lining up shots with pinpoint precision and taking their sweet time. It’s a one-shot one kill world, one that punishes mistakes with a swift kick back back the to the beginning.
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Time slows to a crawl when you’re not performing any actions, with bullets and bad guys inching their way to your destruction when you’re standing still.Īs a result, the playstyle you choose varies greatly as you work your way through its 30 or so levels. Bullet-time mechanics may be played out (just ask Max Payne), but Superhot does things a little differently.